﻿#include "ssLight.h"


namespace StarSeeker
{

ssLight::ssLight(void)
{
	m_type = SS_COMPONENT_LIGHT;
	m_lightType = LIGHT_TYPE_POINT;
	m_lightIntensity = 5000.0f;
}

ssLight::~ssLight(void)
{
}

bool ssLight::IsType(LIGHT_TYPE type)
{
	return m_lightType == type;
}

StarSeeker::LIGHT_TYPE ssLight::GetType()
{
	return m_lightType;
}

}
